Immersive technologies & digital games for school disaster preparedness
This research paper presents the current School Based Disaster Risk Reduction activities and Extended Reality (XR) technological landscape, analyses the shortcomings of traditional forms of SBDRR and how XR has the potential to address these. It also synthesizes and presents a range of learning on the inception, design, production, distribution, partnership models and scalability of a full range of XR technologies from gaming apps used on mobile phones to augmented reality applications that have the potential to turn schools into disaster zones in seconds.